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Iphone Game Development: Developing 2d & 3d Games in Objective-C (Animal Guide) (en Inglés)
Paul Zirkle; Joe Hogue (Autor)
·
O'Reilly & Associates
· Tapa Blanda
Iphone Game Development: Developing 2d & 3d Games in Objective-C (Animal Guide) (en Inglés) - Paul Zirkle; Joe Hogue
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Origen: Estados Unidos
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Reseña del libro "Iphone Game Development: Developing 2d & 3d Games in Objective-C (Animal Guide) (en Inglés)"
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.Learn how to develop iPhone games that provide engaging user experiencesBecome familiar with Objective-C and the Xcode suite of toolsLearn what it takes to adapt the iPhone interface to gamesCreate a robust, scalable framework for a game appUnderstand the requirements for implementing 2D and 3D graphicsLearn how to add music and audio effects, as well as menus and controlsGet instructions for publishing your game to the App Store
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